Similar to Thrust Surge, Frenzy or Expose Weakness, a UI element designates a target for the ability. Right : Kaminoan Saberdart ( Jango resorts to poisoned darts, which reduce the target's health over time. If the ability is used while Jango is airborne, he will have a Ground Slam-like animation, which will project the flames 360° around him.) Middle : Ring of Fire ( Jango unleashes his wrist flamethrower in a 360° motion while rotating using his jetpack, to create a 8m wide AoE, dealing 140 damage to enemies in Jango's vicinity. If the ability is used while Jango is airborne, the dragging duration is extended of 0,5 seconds and deals 50 additional damage.) The target is immobilized for 1 second then dragged towards Jango, taking 75 damage. Left : Whipcord Thrower ( Jango ensnares one target less than 15m away with his whipcords. Jump height ( jetpack-assisted) : same as the commando Droidĭamage per shot : 50-35 each (damage drop off starts at 20m) So my idea is to force the player to use it tactically.īasically, he'd be the Dooku to Boba's Vader, with blasters. His jetpack especially needs to be a well-timed tool, and not a crutch like it is for Boba. I'd want him to be versatile with his arsenal, but I'd want him to have the player think about what he's doing. The idea for him is to be an assassin, more specialized than Boba who's just here to disintegrate people left and right.